XR technology is growing and evolving rapidly, and the limits of the technology have yet to be reached. All aspects of the ecosystem, manufacturers, developers, users, and others, are working to maximize accessibility and inclusion for all users of XR technology. The concepts of inclusive and ergonomic design are helping to provide a strong, guiding principle for development. Both manufacturers and developers have a shared interest in and commitment to incorporating iterative practices and to working closely with people with disabilities to test out advancements at each stage of development.
The Accessibility Workstream routinely meets with key accessibility personnel at companies to promote accessibility in XR, explore new devices and technology that are usable by persons with disabilities, and ensure that XR technology can be used by and enhance the lives of all people.
XRA’s Accessibility Workstream brings together member company representatives focused on the responsible development and adoption of XR technologies by disabled communities. Whether you are involved in accessible product engineering, system design or serve as a product counsel, your expertise and knowledge are essential to the success XR and accessibility and its important work on behalf of the XR industry.
Accessibility Research Lead, Meta
Accessibility Research Lead, Meta
Partnering with the XR Association and leading its Education Working Group has been deeply rewarding. I love contributing to the surveys and reports that capture where the industry is and where it's headed. Those insights help us design XR that genuinely supports teaching and learning. At Pearson, efficacy is our north star: experiences are intentionally designed, rigorously measured, and transparently communicated so educators and learners can trust the impact. It's inspiring to be part of a community aligned on thoughtfully bringing XR to learners everywhere.