Washington, D.C. – Last spring, the Joan Ganz Cooney Center at Sesame Workshop partnered with the XR Association to host “Immersive Media and Learning,” a one-day forum exploring the potential of XR technologies in high school settings. The forum brought together a diverse group of researchers, educators, manufacturers, and developers who shared their experiences utilizing XR technologies for educational purposes, and to discuss future use cases.
During the event, participants discussed the current advantages and obstacles of incorporating immersive technology into teaching and learning. Researchers delivered brief presentations on topics such as designing for diverse audiences, addressing accessibility concerns, the affordability of augmented reality, and evaluating student learning outcomes through XR. Educators stressed the significance of providing opportunities for students to explore and experiment with evolving technologies.
A comprehensive report is now available, which summarizes the key insights shared by participants during the forum. The report is tailored for educators, industry professionals, and researchers who are interested in exploring the potential of XR technology to enhance learning outcomes.