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CHIPS and Science Act of 2022
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Developers Guide
Overview
Fundamental Design, Chapter 1
Norms & Behavior, Chapter 2
Accessibility, Chapter 3
Education, Chapter 4
Healthcare, Chapter 5
Youth, Chapter 6
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Infographics
The Next Generation’s Insights On Immersive Technology
Insights On The Future Of XR In Manufacturing
Insights On The Future Of XR In Healthcare
Insights From Teachers On The Future Of XR For Education
Insights And Industry Trends For HR And Learning & Development
Back
Growth
Media
Events
Committees
Back
Media
XRA: Immersive Insights Podcast
XR for Learning and Development Video Library
Back
Events
XRA TechSummit
ARVR Policy Conference
Limitless Future Conference 2022
Limitless Future Conference 2021
Back
Committees
Overview
Health & Inclusion Committee
Policy Committee
Communications Committee
XR and Accessibility
XR in Education
XR in Healthcare
XR and Standards
Back
Advocacy
Featured
Policy Areas
Resources
Legislation
Back
Featured
2025 Policy Priorities
XRAction Center
Digital Twins
Back
Policy Areas
Privacy and Data
Workforce Development
Back
Resources
2024 XRA Policy Priorities
XR Use Cases Fact Sheets
Into the Digital World: XRA’s Guide to Immersive Technology
White Paper: “The Integrated Technology Landscape and the Synergistic Effect of Immersive Technologies”
White Paper: "Immersive Technology and Infrastructure: Building America’s Future”
Reality Check: Why the U.S. Government Should Nurture XR Development
Back
Legislation
CHIPS and Science Act of 2022
Immersive Technology for the American Workforce Act of 2023
Digital Therapeutics Act
2024 Legislative Summary
Supply Chain Resiliency Act
United States Leadership in Immersive Technology Act of 2024
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Unique Inclusivity Immersive Experiences
Body of Mine VR
This VR experience gives users an insight into what it feels like to live in another person’s body/gender.
Pedestal project
This augmented reality experience replaces statues of confederate figures with statues of historical social justice activists.
Arts at MIT - Passage Home VR
This virtual reality experience gives viewers a glimpse into some of the struggles and biases people of color experience in everyday situations.
VR Museum of Me | Center for Comparative Studies in Race & Ethnicity (stanford.edu)
This virtual reality experience allows viewers to learn about different countries and their history and culture.
Goliath: Playing with Reality - Goliath (goliathvr.io)
A 25-minute virtual reality experience about schizophrenia, gaming, and connection.
iKNOW
This virtual reality experience improves users’ social skills by guiding them through various social situations.
Cosmonious High
This virtual reality experience is a game where users can explore an alien high school and interact with people of diverse identities and backgrounds. The March 2023 update includes advanced audio descriptions, and other accessibility affordances.
Back to XR for Everyone