Overview
On May 13, 2022, the XR Association convened the second Future of XR Advisory Council (XRAC) meeting. During the meeting, the independent advisory council discussed:
- Definitions and frameworks – members articulated their thoughts on
- Immersive technology and how it relates to spatial computing.
- Spatial computing and how it relates to immersive technology.
- Metaverse and how it relates to immersive technology and spatial computing.
- Interoperability and how it relates to the metaverse.
- Web 3.0 and how it relates to interoperability.
- Bipartisan Policy Center Paper, “Thinking Ahead About XR: Charting a Course for Virtual, Augmented, and Mixed Reality” – received an overview of the white paper, including key policy considerations from stakeholder engagement
- Access and adoption barriers to XR technologies, including affordability, digital divides, and technical literacy.
- Safety and security – The council brainstormed safeguards that could be utilized to protect XR user’s physical safety, mental safety and provide safe experience for individuals of all ages.
Members & Attendees
- Noble Ackerson, President, Cyber XR Coalition
- Daniel Castro, Vice President and Director of the ITIF Center for Data Innovation, The Information Technology and Innovation Foundation (ITIF)
- Cathy Hackl, Chief Metaverse Officer, Futures Intelligence Group
- Dan Guenther, Managing Director and XR Lead, Accenture
- James Hairston, Director, Meta
- Daniel Kluttz, Sensitive Uses Program Lead, Office of Responsible AI, Microsoft
- Jim Kohlenberger, President, JK Strategies
- Blair MacIntyre, Professor, Georgia Tech
- Karim Mohammadali, Government Affairs and Public Policy, Google
- Muhsinah L. Holmes Morris, Director, Morehouse in the Metaverse; Assistant Professor, Morehouse College
- Daniel O’Brien, HTC Americas President, Global Head of Enterprise, HTC
- Michael Preston, Executive Director, Joan Ganz Cooney Center at Sesame Workshop
- Philip Rosedale, Inventor, Founder, High Fidelity & Second Life
- John Soroushian, Associate Director, Bipartisan Policy
- Todd Tokubo, Peripherals and XR, Future Technology Group at PlayStation
- Liz Hyman, XR Association
- Bethany Reitsma, XR Association
- Stephanie Montgomery, XR Association
- Joan O’Hara, XR Association
- Brad Williamson, Glen Echo Group
- Andrea O’Neal, Glen Echo Group
- Joey Battley, Glen Echo Group
Key Takeaways
- The council has different definitions: “immersive technology”, “spatial computing”, the “metaverse”, “Web 3.0” and “interoperability”. Coming to an industry consensus on what these words mean will be vital to explaining it to the larger public.
- XR technologies raise important policy questions regarding access, privacy, and inclusion — there needs to be more research on these issues so the industry can address it.
- Keeping the broader public informed about XR is critical to soliciting meaningful input to guide policy better.
- Privacy was a top concern for the convening participants, especially biometric and bystander privacy. They see it as the key to building trust in the technology.
- Policy decisions around issues such as antitrust, privacy, intellectual property, and legal liabilities will have significant implications for corporate monetization strategy and R&D investments.
Next Steps
Council members plan to convene in the third quarter.