The physical world offers a rich tapestry of audio sounds to help navigate the world. The tapping of footsteps, rumble of traffic, or gentle creak of a door opening give many clues to one’s environment. However, virtual spaces often lack these cues, making them nigh-impossible to use for people who are blind or visually impaired.
Join XR Access and the XR Association on Thursday, September 22nd at 1pm PT/4pm ET for a 1.5 hour community discussion on audio cues in virtual environments. The speakers will explore lessons they have learned with audio cues in physical life and audio games and explore how those can be applied in virtual experiences to accelerate accessibility deployment in XR.
- Robert Ridihalgh, Principal Technical Audio Specialist, Microsoft
- Saqib Shaikh, Software Engineering Manager, Microsoft
- Tim Stutts, Design Director, Interactive Experiences at Cognixion
To learn more about the Audio Cues Community Discussion, please contact XRA at email@example.com.
Explore other XRA resources on XR accessibility and inclusive design:
INCLUSIVE XR IN THE WORKPLACE: How Accessible Immersive Technologies Can Help Employers Upskill and Enable an Increasingly Diverse Workforce, developed in conjunction with the U.S. Department of Labor’s Partnership on Employment & Accessibility Technology (PEAT)
XRAccessability.github.io, a one-stop resource for developers to find accessibility code solutions, developed in partnership with the XR Access Initiative