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REGISTER FOR THE XR COMMUNITY DISCUSSION ON ALTERNATE INPUTS ON 5/23

REGISTER FOR THE XR COMMUNITY DISCUSSION ON ALTERNATE INPUTS ON 5/23

Washington, D.C. – As part of the XR Community Discussion series, XR Access and the XR Association are proud to bring together experts and enthusiasts for an interactive and informative discussion on alternate inputs in immersive technology.

Join XR Access and the XR Association on Thursday, May 23, 2024, at 2:00 PM EST for a community discussion on alternate inputs. The discussion will explore the use of alternate inputs, such as eye tracking and Glydr’s foot pads, to drive more accessible immersive experiences. Hear from leading industry experts, followed by an open audience discussion of how alternate inputs can help enhance XR experiences for all users. The conversation will be captioned. 

Speakers include:

  • Rick Tett, Co-Founder and CTO of Glydr
  • Mar Gonzalez-Franco, Staff Research Scientist Manager at Google
  • Jamie Knight, Accessibility Advocate

To learn more about the Alternate Inputs Community Discussion, please contact XRA at info@xra.org.

Explore other XRA resources:

XRA’S DEVELOPERS GUIDE, CHAPTER THREE: Accessibility & Inclusive Design in Immersive Experiences

INCLUSIVE XR IN THE WORKPLACE: How Accessible Immersive Technologies Can Help Employers Upskill and Enable an Increasingly Diverse Workforce, developed in conjunction with the U.S. Department of Labor’s Partnership on Employment & Accessibility Technology (PEAT)

XRAccessability.github.io, a one-stop resource for developers to find accessibility code solutions, developed in partnership with the XR Access Initiative

InclusiveXR Fact Sheet

Audio Cues Fact Sheet

In case you missed it: Community Discussion on Haptics and Accessibility

In case you missed it: Community Discussion on Audio Cues in Virtual Environments

In case you missed it: Community Discussion on Closed Captioning

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