Happy VR Day! We are using today to highlight just some of the ways the XR Association has promoted the responsible growth and development of VR, and XR, technology this past year. Below are a sampling of our activities:
On September 20th, XRA released the results of its first annual study titled, A New Reality in Immersive Technology (XR): Insights and Industry Trends. Among the key findings released, the study found that 88% of manufacturing leaders and 94% of education leaders believe there are useful application of XR technologies in their industry.
Later in September, XRA and CQ Roll Call convened stakeholders in a virtual event, “Supercharging the Virtual Workforce: Distance Learning and the Future of Work.” Panelists discussed XR applications to provide advanced workforce training, both onsite and remotely; virtual learning vs. the in-person learning experience; and how the private and public sectors can work together to expand access to XR technologies across communities.
In October, XRA released an update to its Developers Guide, a starter guide for developers designing reality-expanding experiences. This standalone update, “Accessibility & Inclusive Design in Immersive Experiences,” offers a set of industry-backed best practices for developing accessible platforms that enhance experiences for all users, not just those with disabilities.
This month, XRA led the effort, garnering the support of 18 industry associations representing virtual reality, additive manufacturing, semiconductor design, computer storage, ecommerce platforms, social media, automotive production, and telecommunications to submit comments in response to proposed rulemaking from the U.S. Department of Commerce on foundational technologies.